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Thursday, 4 February 2016

Visual Design - Animated Sprites

In this task we were given initial images. Using these images and the animation timeline function on Photoshop we then had to add features to these images and create a short animation sequence.

We started with this pig guard, since it was the first piece of animation we had done, the movement layers had been done this us. All we had to do we sort out the layers and put them together correctly on the animation timeline. Making the right layers visible when they're supposed to be. I also added differently colour eyes to create a more fearsome look. These needed to be repositioned throughout the animation.
Pig Guard:

The next images we were given were of this girl (well without the axe and shield). This walk cycle had more frames than the previous animation which meant it became more time consuming. We then had to add something to the animation to make it stand out from the original. For this I decided to equip her with a simple battle axe and shield, which both move in respect to how she does.

Girl:

I found this task quite fun as I've always been interested in animation and have friends that study it. It's definitely an important core of games visually and learning the concept more thoroughly was also enjoyable. I can't wait to use more software to animate and see more possibilities.

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